[10] Kawamoto and Nakanishi composed as members of Taito "house band" Zuntata, who trace their first work under that name to June 1987. Max lock-ons are 16 but there is a momentary pause to reload and all targets are hit in sequence.

If it fits that description it is welcome here.


It was re-released in 2010 with improved graphics, as RayStorm HD, for the PlayStation 3 and Xbox 360. Originally released in Japan as an arcade game in 1996, it was later ported there to Sony's PlayStation game console in 1997, to the Sega Saturn (under the name Layer Section II) in that same year, and to Windows-based personal computers in 2001. Appears in RayStorm HD. Or is there any strong argument for owning the separate editions? This is a prototype fighter for the R-Gray 1 and is available in 13 Ships Mode on the PS1 version and special unlock on the X-Box 360 release of RayStorm HD. Players must pilot their "R-Gray" spacecraft through eight vertically scrolling stages and shoot down enemy ships and vehicles to prevent the forces of the Secilia Federation, a rebellious group of colonies, from destroying Earth.

Press question mark to learn the rest of the keyboard shortcuts. Just FYI, you can mostly ignore any US ps1 shmup releases by Working Designs. There's also a contest to win $10,000! The Extra Mode ending shows the player ship(s) enveloped in the tunnel explosion, then a view of the "Juda Satellite colony" exploding, and a view of a heavily damaged R-Gray using its remaining engines to drift from the Moon towards a large debris cloud; the crawl shown as Juda explodes explains that the colony is pushed from its orbit toward the nearby gas giant Seraphim by the explosion, at least "70% of the seven billion inhabitants" of the colony die from the explosion, the "Secilian empire" is no longer a danger, and the mission is complete. May be for the best as Working Designs has a tendency to edit games. The arcade game RayCrisis, released by Taito two years later, has R-Gray-like "Wave Riders" for the player to use, and its home versions include R-Grays 1 and 2 as hidden ships.

After the R-Gray(s) destroy the final boss, the ships try to escape the exploding "Juda Central System" (as the seventh stage is called) through a tunnel. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed.

Codex Gamicus is a Fandom Gaming Community.

Contents[show] RVA-818 X-LAY This was the main fighter from RayForce and was briefly seen at the end of RayCrisis. When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards.

The original arcade ending shows several R-Grays flying away from Secilia, through a fleet of destroyed enemy ships, towards Earth. RayForce was released before RayStorm, and the RayForce prequel RayCrisis was released after the others.

[13] IGN reviewed the North American release, criticizing the game's similarities to Xevious 3D/G+ and calling it "a little short", but saying that it has "amazing graphics, excellent music, and solid gameplay".[2].

The second, the Hyper Laser Assault, executes a special attack unique to each ship, and is performed by setting all available lock-on attacks on a single target and firing. The PlayStation 2 versions of Taito Memories and Taito Legends 2 only includes the game's Arcade Mode.Template:Facts, GameSpot's review of its Japanese release called it "easily the best shooter currently available on the PlayStation"; the website's staff praised its "[intense] lighting effects" and "marvelous explosions" that "fill the screen" and said its two soundtracks by Zuntata are "done well", but said some of the music lacks "the urgency and intensity you'd expect from a fast-paced shooter", that "the game is nowhere near as difficult as its predecessor" RayForce despite adjustable difficulty, and that the ships' main weapon does not "seem to be as much of a necessity as it was in the original [RayForce]". Appears in RayCrisis. All of these fighters are from the Ray Series games, RayForce, RayStorm, and RayCrisis. This was the main fighter from RayForce and was briefly seen at the end of RayCrisis. This page was last edited on 10 August 2018, at 21:07. The plot of the game is exposed minimally during play, with only dates and place names given at the start of each of its first seven stages. It was launched in a final desperate attack against Con-Human on Earth. Raystorm for ps1 costs over a hundred dollars? That said, I wish these games would get re-released on the Switch like a bunch of other older shmups have. What occurs afterwards differs between the game modes. So ummm.... basically that's what I'm asking: is the Raystorm & Raycrisis disc the exact same as what you would get if you bought the two games separately?

After Earth's surrender, all of its inhabitants had been transferred to the colonies. Take your favorite fandoms with you and never miss a beat. This fighter is different in style and power compared to the R-Gray 1. Shoot 'em up, in a general sense, means a 2D sprite-based game with lots of shooting as the primary mechanic. This is another fighter launched against the Secillian Federation. If you’re not beholden to owning the original discs to play on PS1, there are other ways to buy them. Edit: I found mine, it's the "signature series" whatever that means. [16], After Square Enix acquired Taito in 2005, it made its PlayStation Network debut in Japan on June 25, 2008 to make the release their new subsidiary's RayStorm and five other previously-published PlayStation titles as downloadable games for the PlayStation 3 and PlayStation Portable (PSP) systems. ; First Installment Wins: RayForce is generally regarded as the best game in the series due to its impressive use of scaling and rotating sprites, making it one of the most 3D-looking sprite-based games in existence.RayStorm and RayCrisis … On April 2007, Taito released Furu Furu Park, a collection of minigames inspired by the company's arcade games, for Nintendo's Wii game console. What I have presented here is actually an edited version of the longer interview, which goes on to discuss Raystorm and Raycrisis … [13] Working Designs, which had already translated and published Popful Mail, some Lunar titles, and other Japanese games in America, previously contacted Taito to license RayForce, but publisher Acclaim had done so a few days before; when they heard about RayStorm, they quickly asked Taito if that game was available, licensed it immediately, and met with Taito to discuss converting the game for American release in April. 「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。, あの名作シューティングが蘇る! The fighter has high attack strength. [8] It has been rated "Everyone 10+" by the United States's Entertainment Software Rating Board.[18]. https://shmup.fandom.com/wiki/Ray_Series_Fighters?oldid=6425, Length: 20.75m Wingspan: 18.60m Height: 5.82m, Engine: BV-1101 nuclear fusion engine with after burner x 2, AGP-128A charged particle beam guidance system, Secondary Weapon - Enhanced Lock-On Laser (Max 8), Secondary Weapon - Lock-On Lightning (Max 16), Secondary Weapon - Gear System (Lock-on pods, limited by timer), max x196 multiplier, Special Weapon - Temporary Invincibility with Double Speed, Secondary Weapon - Photon Torpedo (Max 24).
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It was also usable in RayCrisis.
The fighter is a watered-down version of R-Gray 1 and is supposed to be a mimic of the RVA-818 X-LAY from RayForce. Completing either mode unlocks a "stage select" option to play individual stages in the completed mode for a high score, while succeeding in both modes unlocks a "13 Players" option. The game manual for the North American RayStorm release describes the plot even further, depicting a future where space travel has existed since 2119.

[10] Kawamoto and Nakanishi composed as members of Taito "house band" Zuntata, who trace their first work under that name to June 1987. Max lock-ons are 16 but there is a momentary pause to reload and all targets are hit in sequence.

If it fits that description it is welcome here.


It was re-released in 2010 with improved graphics, as RayStorm HD, for the PlayStation 3 and Xbox 360. Originally released in Japan as an arcade game in 1996, it was later ported there to Sony's PlayStation game console in 1997, to the Sega Saturn (under the name Layer Section II) in that same year, and to Windows-based personal computers in 2001. Appears in RayStorm HD. Or is there any strong argument for owning the separate editions? This is a prototype fighter for the R-Gray 1 and is available in 13 Ships Mode on the PS1 version and special unlock on the X-Box 360 release of RayStorm HD. Players must pilot their "R-Gray" spacecraft through eight vertically scrolling stages and shoot down enemy ships and vehicles to prevent the forces of the Secilia Federation, a rebellious group of colonies, from destroying Earth.

Press question mark to learn the rest of the keyboard shortcuts. Just FYI, you can mostly ignore any US ps1 shmup releases by Working Designs. There's also a contest to win $10,000! The Extra Mode ending shows the player ship(s) enveloped in the tunnel explosion, then a view of the "Juda Satellite colony" exploding, and a view of a heavily damaged R-Gray using its remaining engines to drift from the Moon towards a large debris cloud; the crawl shown as Juda explodes explains that the colony is pushed from its orbit toward the nearby gas giant Seraphim by the explosion, at least "70% of the seven billion inhabitants" of the colony die from the explosion, the "Secilian empire" is no longer a danger, and the mission is complete. May be for the best as Working Designs has a tendency to edit games. The arcade game RayCrisis, released by Taito two years later, has R-Gray-like "Wave Riders" for the player to use, and its home versions include R-Grays 1 and 2 as hidden ships.

After the R-Gray(s) destroy the final boss, the ships try to escape the exploding "Juda Central System" (as the seventh stage is called) through a tunnel. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed.

Codex Gamicus is a Fandom Gaming Community.

Contents[show] RVA-818 X-LAY This was the main fighter from RayForce and was briefly seen at the end of RayCrisis. When full the player can unleash a massive screen wide attack with a brief period of invincibility afterwards.

The original arcade ending shows several R-Grays flying away from Secilia, through a fleet of destroyed enemy ships, towards Earth. RayForce was released before RayStorm, and the RayForce prequel RayCrisis was released after the others.

[13] IGN reviewed the North American release, criticizing the game's similarities to Xevious 3D/G+ and calling it "a little short", but saying that it has "amazing graphics, excellent music, and solid gameplay".[2].

The second, the Hyper Laser Assault, executes a special attack unique to each ship, and is performed by setting all available lock-on attacks on a single target and firing. The PlayStation 2 versions of Taito Memories and Taito Legends 2 only includes the game's Arcade Mode.Template:Facts, GameSpot's review of its Japanese release called it "easily the best shooter currently available on the PlayStation"; the website's staff praised its "[intense] lighting effects" and "marvelous explosions" that "fill the screen" and said its two soundtracks by Zuntata are "done well", but said some of the music lacks "the urgency and intensity you'd expect from a fast-paced shooter", that "the game is nowhere near as difficult as its predecessor" RayForce despite adjustable difficulty, and that the ships' main weapon does not "seem to be as much of a necessity as it was in the original [RayForce]". Appears in RayCrisis. All of these fighters are from the Ray Series games, RayForce, RayStorm, and RayCrisis. This was the main fighter from RayForce and was briefly seen at the end of RayCrisis. This page was last edited on 10 August 2018, at 21:07. The plot of the game is exposed minimally during play, with only dates and place names given at the start of each of its first seven stages. It was launched in a final desperate attack against Con-Human on Earth. Raystorm for ps1 costs over a hundred dollars? That said, I wish these games would get re-released on the Switch like a bunch of other older shmups have. What occurs afterwards differs between the game modes. So ummm.... basically that's what I'm asking: is the Raystorm & Raycrisis disc the exact same as what you would get if you bought the two games separately?

After Earth's surrender, all of its inhabitants had been transferred to the colonies. Take your favorite fandoms with you and never miss a beat. This fighter is different in style and power compared to the R-Gray 1. Shoot 'em up, in a general sense, means a 2D sprite-based game with lots of shooting as the primary mechanic. This is another fighter launched against the Secillian Federation. If you’re not beholden to owning the original discs to play on PS1, there are other ways to buy them. Edit: I found mine, it's the "signature series" whatever that means. [16], After Square Enix acquired Taito in 2005, it made its PlayStation Network debut in Japan on June 25, 2008 to make the release their new subsidiary's RayStorm and five other previously-published PlayStation titles as downloadable games for the PlayStation 3 and PlayStation Portable (PSP) systems. ; First Installment Wins: RayForce is generally regarded as the best game in the series due to its impressive use of scaling and rotating sprites, making it one of the most 3D-looking sprite-based games in existence.RayStorm and RayCrisis … On April 2007, Taito released Furu Furu Park, a collection of minigames inspired by the company's arcade games, for Nintendo's Wii game console. What I have presented here is actually an edited version of the longer interview, which goes on to discuss Raystorm and Raycrisis … [13] Working Designs, which had already translated and published Popful Mail, some Lunar titles, and other Japanese games in America, previously contacted Taito to license RayForce, but publisher Acclaim had done so a few days before; when they heard about RayStorm, they quickly asked Taito if that game was available, licensed it immediately, and met with Taito to discuss converting the game for American release in April. 「TAITO GAME MUSIC Vol.2 DAIRUS」(アルファレコード)リリース。ZUNTATAの名称はこのアルバムで初めて使われた。, あの名作シューティングが蘇る! The fighter has high attack strength. [8] It has been rated "Everyone 10+" by the United States's Entertainment Software Rating Board.[18]. https://shmup.fandom.com/wiki/Ray_Series_Fighters?oldid=6425, Length: 20.75m Wingspan: 18.60m Height: 5.82m, Engine: BV-1101 nuclear fusion engine with after burner x 2, AGP-128A charged particle beam guidance system, Secondary Weapon - Enhanced Lock-On Laser (Max 8), Secondary Weapon - Lock-On Lightning (Max 16), Secondary Weapon - Gear System (Lock-on pods, limited by timer), max x196 multiplier, Special Weapon - Temporary Invincibility with Double Speed, Secondary Weapon - Photon Torpedo (Max 24).

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